In Commando, you control Marine Captain Jack “Havoc” Sheppard, a GDI commando. With a pack of C4 explosives, hand grenades, a M82 sniper rifle and a combat knife, where Jack ever goes, he leaves a wake of destruction behind him.

Explore beautiful environments as you fight your way through dry deserts, snowy mountains, green forests and deep jungles. In multiplayer, the action focuses on the global conflict between the UN-funded Global Defense Initiative and the evil Brotherhood of Nod quasi-terrorist organization.

Command your units and conquer the enemy. Be the soldier on the field and utilize a vast variety of weapons ranging from a M9 Beretta pistol and FIM-92A Stinger to devastating superweapons, GDI’s orbiting satellite-based Ion Cannon and Nod’s Nuclear Missile launched from the depths of Nod’s Temple.

Drive, ride, pilot. Ranging from a Raptor Attack Cycle, M1025A1 HMMWV, AH-64A Apache, M113A2 Armored Personnel Carrier to Air Cushioned All Terrain Landing Craft, there are more than 30 ways to crush the opposition.

Mod Type: Single- and multiplayer
Mod Style: Real Time Strategy Third Person Shooter (RTSTPS)

General Features:

  • Realistic Physics
  • Explosive Action
  • Hand-to-hand combat

Electronic Video Agent database indicates the following:

Background Story

Towards the end of the 1950’s, the United Nations outlined the purpose of the secret Peace Corps, and stated a number of other policies regarding its activities which are still classified today.

The Peace Corps became active under the designation of: “Operations Group Echo, Black Ops 9”. It would eventually be the ominous operation “Desert Storm” that would officially reveal the existence of Operations Group Echo, Black Ops 9 and their purpose as a specialized international peace enforcing unit.

When the international media discovered that the attempted assassination upon Saddam Hussein by OGE, BO9 (in a covert effort to prevent the outbreak of the Gulf War) was a complete failure with the resulting in the death of a large number of agents, OGE, BO9’s first contact with the general public was a catastrophe. Nevertheless, it wouldn’t be too soon before the UN would be in the press again, this time to officially announce the existence and purpose of the organization and to come together one more time to rewrite the proposal of the late 1950s.

In accordance with the United Nations Global Defense Act (UNGDA), the Global Defense Initiative was founded at the date of October 12th, 1995.

The UN proposal stated the following:

The Global Defense Initiative was founded to enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter.

Their supreme commander became the American Brigadier-General Mark Jamison Sheppard. By taking the organization out of the shadows and thus giving the public an insight into its activities and purpose, the speculations and rumours ended and the trust in the UN ‘s peace keeping unit was largely restored.

Soon after the announcement of the newly formed Global Defense Initiative, a strange meteor impacted on Earth near the Tiber river in Italy.

A scientist by the name of Dr. Möbius would find the meteor and discover that it was the carrier of an alien plant-like life-form. Afterwards he took it back to his lab in the United States to have it undergo a series of tests.

After several months of research Möbius began to see the inherent danger that this alien plant represented. He would study the plant as it mutated and evolved in the laboratory garden and videotaped what was occurring. Within 14 days of planting the seeds of the Tiberium specimens he recovered from Italy, it had literally taken over the entire garden. This shocked the scientists as they began to wonder about the Tiberium’s origins.

As many other governments and companies worldwide, Global Defense Initiative attempted to buy off the harvesting techniques from the Brotherhood for astronomical prices. Eventually leasing its harvesting equipment to the highest bidders, mainly the G7 nations, Nod made sure to maintain its position as a monopolist on the rapidly increasing Tiberium resources, gaining immense financial resources. In the light of Tiberium’s boundless possibilities, the world turned blind to its dangers.

With the discovery of Tiberium, the world drastically changed in terms of economics, politics, technology and environment. Many began to perceive the Brotherhood of Nod and thus its strong man Kane as the direct reason for these cultural and technological advancements, even more so than the Tiberium itself. In the eyes of the people the Brotherhood of Nod turned Tiberium from a curse into a blessing, and Nod’s popularity and public support worldwide had begun increasing rapidly over the years.

By the time the United Nations realized what kind of situation the Brotherhood of Nod was setting up, it was already too late. UN politicians were shocked to see Kane revealing himself as an absolute political and strategic genius with an ability to sway masses in a way the world had never before seen.

Kane began to hold the capitalistic democracy of the UN directly responsible for all of mankind’s exciting misery, accusing it and its policies from halting the coming of the new Tiberian era to satisfy the corrupt needs of the few regardless the suffering of the many.

Particularly in Third World nations but effectively on a global scale as well, Kane’s followers started to increase exponentially with people of all nationalities and social standings beginning to worship him as a living messiah destined to lead mankind into a Tiberian future. As the situation progressed and Kane’s abnormal intelligence and charisma became undeniable to the world, high educated citizens and even political officials began sharing the public feelings and started perceiving Kane as an actual prophet, joining him while offering the Brotherhood all of their personal and professional support.

Sanctioned by the United Nations, the Global Defense Initiative has one goal: Eliminate multinational terrorism in an effort to preserve freedom.

Factions of War
The Global Defense Initiative

Commonly, GDI or sometimes refererred as the UNGDI. Before 1966, known as Special Operations Group Echo, Black Ops 9.

FOUNDED:

12 October 1995, in accordance with the United Nations Global Defense Act (UNGDA).

MOTTO:

Fight, Win, Prevail!

IDEOLOGY:

To enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter.

CURRENT HEAD OF STATE:

Brigadier General Mark Jamison Sheppard, Chief of Staff, United Nations Military Command.

BASE OF OPERATIONS:

United Nations Military Command Center, location CLASSIFIED.

MILITARY STRENGTH:

Within parameters of the UNGDA, Article V, Section 3A, Paragraph 12.

ECONOMIC STRENGTH:

Funded by United Nations and various national governments, public organizations, and private enterprises.

POLITICAL STRENGTH:

Not applicable: operates within parameters of the UNGDA and under the orders of the United Nations Security Council.

AFFILIATIONS:

United Nations.

SEE ALSO:

Sheppard, M.J.; United Nations, 1995 to present; United Nations Global Defense Act, 1995; Möbius, Dr. R.H.

The Brotherhood of Nod

Commonly, “The Brotherhood,’ ‘The Ways of Nod,’ ‘Sha’Seer’ among the tribes of Godan; see attached, Aliases of the Brotherhood, for more.

FOUNDED:

Date unknown: exaggerated reports place the Brotherhood’s founding before 1 800 BC.

MOTTO:

Brotherhood, Unity, Peace.

IDEOLOGY:

Control of the world’s energy resources.

CURRENT HEAD OF STATE:

Kane; also known as Caine, Jacob (INTERPOL, File TRX11-12Q); al-Quayym, Amir (MI6 DR-416.52)

BASE OF OPERATIONS:

Global. Command posts previously identified at Kuantan, Malaysia; somewhere in Ar-Rub’ al-Khali, Saudi Arabia; Tokyo; Caen, France.

MILITARY STRENGTH:

Previously believed only to be a smaller terrorist organization, a recent scandal involving United States defense contractors affirms that the Brotherhood is well-equipped and supports significant land, sea, and air military operations.

ECONOMIC STRENGTH:

Considerable – operating assets believed to be in excess of US$255.2 billion, based on audits of seized financial records (see CIA Docket 3231.54-776 FIA).

POLITICAL STRENGTH:

Believed to be the sole backers of the Fist of Allah party in Jordan (52%); United We Stand America party in the United States (12%); Albion First! party in the United Kingdom (25+%), among others. (See Brookings Institution publication A42962-94 for full disclosure.)

AFFILIATIONS:

Irish Republican Party; Islamic Jihad; Khmer Rouge; others. (See document: Brotherhood of Nod Splinter Groups.)

SEE ALSO:

Möbius, Dr. R.H.; terrorist activities; United States Global Defense Act; Report of World Energy Radical Redistribution, US Congressional Report, 1994.

Game Modes

Single Player Campaign

In single player mode, you take the role of a GDI commando called Jack “Havoc” Sheppard. Your Commander will assign you different kinds of missions including demolutions and eliminating enemy soldiers.

Multiplayer
Skirmish

In Skirmish, the objective is to destroy all enemy units and structures. Commanders can build structures and assign other player their own missions. The Commander who manages to destroy the enemy is victorius.

Capture the Flag

In Capture the Flag, each Commander has a flag that is attached to Mobile Construction Yard vehicle.
When Commander starts building the base, the flag drops down in front of the construction yard.
The flag is picked up by driving a vehicle inside the enemy’s pickup zone
and when the flag is delivered to friendly pickup zone, the enemy will lose.
Note that picking up the flag will slow down the carrier vehicle.

Mobile HQ Assault

In Mobile Headquarters Assault, there are no bases. The objective is to eliminate the enemy Commander while protecting your own Commander. If the Mobile HQ vehicle is destroyed and the commander dies, the battle is over.

Multiplayer Campaign

In the Multiplayer Campaign, the action focuses on the global conflict between the Global Defense Initiative and the Brotherhood of Nod. Players must cooperate in order to effectively finish the mission objectives. Mission involve such tasks as setting up and guarding a base and base assaults.

Sole Survivor

In Sole Survivor, players can use all units. The goal is to destroy all other players. Collect powerups to make your unit stronger. The last unit standing wins.

Tiberium

Tiberium is an alien plant-like lifeform that spreads by veins. It extracts minerals from the Earth’s soil which forms the Tiberium crystals. Tiberium can be harvested with Tiberium Harvesters which collect the crystals and unloads at the Tiberium Refinery which processes the Tiberium into useable minerals such as oil, water and metal components. GDI data indicates that Tiberium was named after the Tiber River in Italy by Dr. Möbius, GDI’s world leading sciencist. A second entry exists in database: Tiberium was named after Tiberius Drusus Caesar by the leader of the Brotherhood, Kane.

Tiberium Riparius

Green Tiberium Riparius is the most common form of Tiberium. This substance is extremely hazardous to all known carbon based lifeforms.

Tiberium Vinifera

Blue Tiberium Vinifera is the rare, matured form of Tiberium Riparius. It is highly toxic and volatile.

Composition

42.50% Phosphor

32.50% Iron

15.20% Calcium

5.75% Copper

2.50% Silica

1.50% Unknown

Hazardous Gasses

22% Methane

19% Sulfur

12% Naphthalene

10% Argon

6% Isobutene

2% Xylene

29% Unknown

Tiberium Blossom Tree

Tiberium blossom trees are mutated forms of regular trees. They spread Tiberium spores, which in result, spread Tiberium even further and faster. Breathing Tiberium spores can result in severe damage to respiratory organs.

Tiberium Veinhole

Tiberium Veinholes are another form of Tiberium. It appears in areas where regular Tiberium cannot grow efficiently, mainly at deserts. They act like flytraps, proceeding to spread its veins and use them to grab carbon based lifeforms and eat them to feed itself. The melting process releases hazardous gases.

Visceroid

The Visceroid is the result of mutation caused by prolonged contact with Tiberium. They are formless blobs of flesh which spread hazardous gases when threatened.

Personnel

GDI

Jack Sheppard

Occupation: Marine Captain. Commando.
Stats: Male. Early 30’s. 185 cm (6’ 1”) – 84 kg (185 lbs) Blue eyes. Brown hair.

Jack “Havoc” Sheppard is unpredictable, a rogue element with a touch of craziness and somewhat sarcastic attitude. A relative of Mark J. Sheppard, he originates from southern North America, speaking often loudly with his raspy, distinguishable southern accent. Before joining Global Defense Initiative, he served in the US Marine Corps as a Marine Captain. He received his nickname Havoc from how he deals with things, and is also known as by other aliases such as “Rambo” and “Nick Parker”. Jack is a specialist when it comes to weapons, explosives and shooting left-handed.

Jack is part of the GDI Elite Forces Unit, a special task force designed for counter-terrorism. As a commando, he is usually assigned to sneak behind enemy lines and do whatever it takes to defeat foes. GDI is never too happy having to use him; they know Sheppard will get the job done, but he will leave a lot of damage in his wake.

See also: Commando

Möbius

Occupation: Physicist. Geneticist. Chemist. All-around scientist. World-renowned expert on the subject of Tiberium.
Stats: Male. Late 40’s. 175 cm (5’9”) – 66 kg (145 lbs). Brown eyes. Blonde hair.
One of the most intelligent men on the entire planet, Dr. Richard Heinrich Ignatio Möbius operates mentally an order of magnitude ahead of the rest of the world.
Aside from being the worlds foremost expert on the subject of Tiberium, Dr. Möbius is also GDI’s chief scientific advisor.
He believes strongly that Tiberium has the potential to change the world forever.

Chan

Occupation: Scientist.

Stats: Male. Late 30’s. 172 cm – 69 kg. Black eyes. Black hair.

A colleague of Dr. Möbius, Wong Hu Chan leads GDI’s Weapons Research and Development team, which is currently responsible for a top secret project codenamed “Akira”. The project aims to create the ultimate defense for GDI, with the ability to stop any threats in seconds.

Morelli

Occupation: GDI Air Forces Colonel. Pilot.

Stats: Female. Early 30’s. 164 cm – 59 kg. Black eyes. Black hair.

Colonel Maria Olivia Morelli directs all air operations of the GDI, including the Flying Hogs squadron. She was the first person to pilot the Orca Assault Craft, an advanced Vertical Takeoff/Landing fighter jet with the capabilities both of a helicopter and fighter jet. Morelli is claimed to be one of GDI’s ace aircraft pilots.

Delphi

Occupation: GDI Intelligence Operative.

Stats: Male. Late 30’s. 178 cm – 70 kg. Black eyes. Black hair.

Agent Delphi is GDI’s special intelligences unit. His mission is to find information about Kane’s whereabouts and evidence of Nod’s rumored Tiberium experiments.

Carter

Occupation: Naval Commander.

Stats: Male. Early 30’s. 174 cm – 69 kg. Brown eyes. Black hair.

Colonel John Chuck Carter is the person in charge for directing GDI’s naval forces. Every GDI captain is expected to follow his orders.

Adam Locke

Occupation: General. Commanding Officer.
Stats: Male. Late 40’s. 190 cm (6’3”) – 91 kg (200 lbs). Gray eyes. Black hair, gray at temples.
General Locke began his military career in the British Army.
For the past several years Locke has been commanding in Operations Group Echo, Black Ops 9, also known as the Global Defense Initiave,
an effective counter-intelligence/ counter-terrorist strike force aimed specifically at destabilizing Nod’s efforts throughout the globe.

James Solomon

Occupation: Lieutenant-General. Second in Command, Operations Officer.
Stats: Male. 187 cm (6′ 1½”) Black eyes. Black hair.
Many people Lt. General James think to be one of the most best strategists in the world,
Solomon is said to be the man who can defeat Kane and his forces, though he is left a bit in shadows by General Adam Locke.

Mark Sheppard

Occupation: Chief of Staff, United Nations Military Command

Stats: Male. Brown eyes. Brown hair.

Sometimes called the golden boy of international diplomacy, Brigadier-General Mark Jamison Sheppard commands from his secret headquarters during the ongoing war.

Olivetti

Occupation: United Nations Secretary of Defense

Stats: Male.

Dr. Charles Olivetti, UN Secretary of Defense, is responsible of maintaining GDI’s actions and third-world contacts.

Nod

Burdette

Occupation: Newscaster for Nod’s anti-GDI propaganda.

Stats: Male. Brown eyes. Black hair.

Greg Burdette is a newscaster paid by the Brotherhood. He assembles scam reports where the GDI is presented as a terrorist organization.

Sakura Obata

Occupation: Former Yakuza enforcer. Spy. Agent. Assassin-for-hire.
Stats: Female. Mid-20’s. 173 cm (5’8”) – 52 kg (115 lbs). Black eyes. Black hair.
Sakura (codename Black Widow), like Havoc, places personal loyalty at a premium. She has a quiet, brooding, intense personality.
She is also an accomplished martial artist, acrobat, and a master of stealth.
Much about Sakura’s past is speculative. It is rumored that she was raised in the harsh,
male dominated environment of the Yakuza, a brutal criminal organization where failure was not an option.
She supposedly grew disenchanted with the Yaks, and eventually began to seek other arenas for her considerable talents.
GDI hired her to work alongside Havoc. While on assignment she became separated from her team.
A group of Nod soldiers ambushed her; Sakura was never seen again, and was presumed to have been killed in the firefight.

Carlos Mendoza

Occupation: Assassin. Former citizen of Colombia. Wanted for acts of terrorism.
Stone-cold killer. Arsonist. No compunction. No mercy. No feelings.
Stats: Male. Early 30’s. 190 cm (6’3”) – 86 kg (190 lbs). Black eyes. Black hair, usually worn long.
To Mendoza, killing is an art form, something he has taken to sublime levels.
Killing for the Brotherhood is simply placing his cards with the winning team.
When the dust and debris settle, Mendoza fully plans to be sitting comfortably.
A former operator with an extremist wing of the Colombian separatist movement – the Sword of Chagall.
Mendoza joined the Brotherhood of Nod when his methods became too bloody for even the most hardcore extremists.
Mendoza is Raveshaw’s hatchet man. He is loyal to his master and the Brotherhood, unto death.

Raveshaw

Occupation: General. Commanding Officer.

Stats: Male. Mid 40’s. 183 cm (6’0′) – 95 kg (210 lbs) (pure muscle). Black eyes. Black hair.

General Gideon Raveshaw is as cold-blooded and unforgiving as they come, and supervises with a precise and hardcore chain of command. Good looking and smooth as silk, his charisma is as much an asset as his brilliant mind. Raveshaw is a spymaster, a soldier and a force to be reckoned with.

Seth

Occupation: Kane’s right hand man.

Stats: Male. Black eyes. Brown hair.

Seth is the right hand of Kane, as he said it: “There is God, then there is Kane, then there is Seth”. Seth is in charge to pass the orders of Kane to the various members of the Brotherhood by the Eletronic Video Agent, acquired from an unsecured GDI communications installation.

Kane

Occupation: Self-appointed leader of the Brotherhood of Nod.

Stats: Male. Brown eyes. Signature brown goatee. Bald.

It is rumoured that Kane, is a living son of God and immortal. These claims are unconfirmed, but this does not weaken the faith of his followers.

Other Personnel

W3N Newscaster
Science Talk Host Eddie
French President Henri Richard
US President Robert Fielding
US Attorney General Lance Grifford
German Chancellor Helmut Beerme
British Prime Minister Francis Weatherol

Powerups

Electromagnetic Pulse

When this powerup is collected, it will disable all vehicles in its range.

Explosive

This powerup explodes and causes heavy damage to all units nearby.

Credits

Collecting this powerup will give Commander 1500 credits.

Invulnerability

Collecting this powerup will make the unit that collected the powerup temporalily invulnerable.

Land Mine

This powerup explodes and will kill infantry and cause slight damage to vehicles.

Medical Kit

Collecting this powerup will restore 25% of your health.

Reveal Map

Collecting this powerup reveals the whole map for Commander.

Stealth

When this powerup is collected it will make the unit invisible.

Aircraft

Common Abbreviations

A=Attack
C=Cargo
H=Helicopter
F=Fighter
M=Model
U=Utility
X=Experimental
Some special cases apply.

GDI

Orca VTOL Assault Craft

Cost: 1200 Credits
Mass: 7506 Kg
Top Speed: 619 Km/h
Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: GAU-4 20mm Vulcan, M261 Hydra-70 Rockets
Firepower: ****
Range: ***/****
Rate of fire: ******/***

The Orca Vertical Takeoff and Landing Assault Craft is an advanced VTOL fighter jet with the capabilities both of a helicopter and fighter jet. It is armed with a nose-mounted GAU-4 20mm Vulcan gun and completened by 18 M261 Hydra-70 rockets. Orcas are exceptionally useful for taking out heavily armored vehicles.

UH-60L Black Hawk

Cost: 1450 Credits
Mass: 7907 Kg
Top Speed: 287 Km/h
Acceleration: **
Handling: ***
Armor: **
Durability: **
Weapon: M60D Machine Gun
Firepower: ****
Range: ***
Rate of fire: ******

The UH-60L Black Hawk is GDI’s front-line utility helicopter. It is capable of transportating 11 troops and can ferry light vehicles.

CH-47D Chinook

Cost: 1500 Credits
Mass: 10 614 Kg
Top Speed: 292 Km/h
Acceleration: *
Handling: **
Armor: ***
Durability: ***
Weapon: M60D Machine Gun
Firepower: ****
Range: ***
Rate of fire: ******

The CH-47D Chinook transport helicopter provides field transportation for all infantry, rapidly deplying new troops into, or out of, battle. Like the Black Hawk, it can be used to ferry light vehicles.

A-10A Thunderbolt II

Cost: 1500 Credits
Mass: 20 950 Kg
Top Speed: 676 Km/h
Acceleration: ***
Handling: ***
Armor: ****
Durability: ****
Weapon: GAU-8 Avenger Gatling gun, MK-82 bomb, MK-84 bomb, MK77 incendiary, AIM-9 Sidewinder missiles
Firepower: *****
Range: ****
Rate of fire: ****

The A-10A “Warthog” Thunderbolt II is highly maneuverable, ground-hugging aircraft that level enemy units with an explosive assortment of bombs and missiles.

F/A-18C Hornet

Cost: N/A Credits
Mass: 16 651 Kg
Top Speed: 2082 Km/h
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon: M61 Vulcan, AIM-9 Sidewinder missiles, AIM-120 AMRAAM, MK82 bomb
Firepower: ****
Range: ****
Rate of fire: ****

The mainstay of GDI’s airforce, F/A-18C Hornet is a reliable and versatile strike fighter.

ASP-76 Advanced Strike Plane

Cost: N/A Credits
Mass: Kg
Top Speed:
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon:
Firepower: ****
Range: ****
Rate of fire: ****

The ASP-76 is GDI’s most advanced strike fighter. Features include sweepable tailwings.

E-2C Hawkeye

Cost: N/A Credits
Mass: 23 483 Kg
Top Speed: 649 Km/h
Acceleration: ***
Handling: ***
Armor: **
Durability: *
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

E-2C Hawkeye is used in GDI’s reconnaissance tasks.

Nod

AH-64A Apache

Cost: 1200 Credits
Mass: 8006 Kg
Top Speed: 279 Km/h
Acceleration: **
Handling: ***
Armor: ****
Durability: ****
Weapon: M230 Automatic Gun, AGM-114 Hellfire missiles, Hydra-70 Rockets
Firepower: ****
Range: ****
Rate of fire: *****

The AH-64A Apache attack helicopter is fast, agile, and carries a large quantity of ammunition. Equipped with the M230 high-velocity chaingun, AGM-114 Hellfire missiles and Hydra-70 Rockets, the Apache is a versatile air unit and can take out easily armored units.

RAH-66 Comanche

Cost: 1400 Credits
Mass: 7 896 Kg
Top Speed: 306 Km/h
Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: GE Vulcan II Gatling gun, AGM-114 Hellfire air-to-ground missiles, 16× Stinger missiles
Firepower: ****
Range: ****
Rate of fire: *****

The RAH-66 Comanche is a prototype stealth helicopter which cannot be detected by radar and heat-seeking weapons. General Ravenshaw has seen fit to provide one to Sakura as a gift.

CH-47D Chinook

Cost: 1500 Credits
Mass: 10 614 Kg
Top Speed: 292 Km/h
Acceleration: *
Handling: **
Armor: ***
Durability: ***
Weapon: M60D Machine Gun
Firepower: ****
Range: ***
Rate of fire: ******

The CH-47D Chinook transport helicopter provides field transportation for all infantry, rapidly deplying new troops into, or out of, battle. Like GDI’s Black Hawk, it can be used to ferry light vehicles.

C-17A Globemaster III

Cost: N/A Credits
Mass: 58 968 Kg
Top Speed: 804 Km/h
Acceleration: ****
Handling: ****
Armor: ***
Durability: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The C-17 cargo plane ships purchased units to the Brotherhood via the Runway. Any units ordered will be shipped as soon as possible.

An-22 Antheus

Cost: N/A Credits
Mass: 220 000 Kg
Top Speed: 739 Km/h
Acceleration: ****
Handling: **
Armor: **
Durability: *****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The An-22 cargo plane ships purchased units to the Brotherhood via the Runway. It is more durable and heavier than the C-17. Any units ordered will be shipped as soon as possible.

Mi-24D Hind

Cost: 1500 Credits
Mass: 11 100 Kg
Top Speed: 430 Km/h
Acceleration: *
Handling: *
Armor: ***
Durability: ***
Weapon: YaKB-12.7 machine gun, 57-mm rockets, AT-2C/ SWATTER ATGM
Firepower: *****
Range: ****
Rate of fire: ****

Mi-24D Hind

The Mi-24D Hind is Nod’s secondary attack chopper.

F/A-18C Hornet

Cost: N/A Credits
Mass: 16 651 Kg
Top Speed: 2082 Km/h
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon: M61 Vulcan, AIM-9 Sidewinder missiles, AIM-120 AMRAAM, MK82 bomb
Firepower: ****
Range: ****
Rate of fire: ****

On Nod’s side, the F/A-18C Hornet performs parachute bombing runs.

YF-22A Lightning II

Cost: 2000 Credits
Mass: 17 216 Kg
Top Speed: 2450 Km/h
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon: M61A2 cannon, AIM-9 Sidewinder missiles, AIM-120 AMRAAM
Firepower: ****
Range: ****
Rate of fire: ***

The YF-22A Lightning II is Nod’s most advanced tactical fighter jet.

SR-71A Blackbird

Cost: 2000 Credits
Mass: 47 112 Kg
Top Speed: 3218 Km/h
Acceleration: ******
Handling: ***
Armor: *
Durability: *
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

SR-71A Blackbird

The SR-71A Blackbird is used by Nod in reconnaissance operations. Its top speed is second to none compared to other aircraft.

Vehicles

Common Abbreviations

A=Attack
C=Cargo
H=Helicopter
F=Fighter
M=Model
U=Utility
X=Experimental
Some special cases apply.

GDI

M1025A1 HMMWV ACA

Cost: 400 Credits
Mass: 2358 Kg
Top Speed: 88 Km/h

Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: M60D Machine Gun
Firepower: **
Range: ***
Rate of fire: ******

Also known as the Humvee, the M1025A1 High Mobility Multipurpose Wheeled Vehicle Armament Carrier Armored is GDI’s fastest ground unit. Armed with the M60D 7.62mm Machine gun, it is effective against infantry and light armor targets, and can destroy large numbers of enemy units when used in groups. Note that Humvee’s light armor makes it vulnerable to any explosive weapon.

M966A1 HMMWV TOW MCA

Cost: 700 Credits
Mass: 2358 Kg
Top Speed: 88 Km/h
Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: M220A2 TOW Missile Launcher
Firepower: ***
Range: ****
Rate of fire: ***

The M966A1 High Mobility Multipurpose Wheeled Vehicle Tube-launched, Optically tracked, Wire-guided Missile Carrier Armored is a Humvee fitted with a M220A2 TOW Missile Launcher which fires TOW 2A missiles.

M113A2 Armored Personnel Carrier

Cost: 700 Credits
Mass: 11216 Kg
Top Speed: 59 Km/h
Acceleration: **
Handling: ***
Armor: ****
Durability: ****
Weapon: M2HB Machine Gun, L8A1 Smoke Grenades
Firepower: ****
Range: ****
Rate of fire: ****

Also known informally as the Gavin, the M113A2 Armored Personnel Carrier is used to transport GDI troops under protection of heavy steel. As a fighting vehicle, the APC has much heavier armor than the HMMWV, making the APC more survivable. Its M2HB 50. caliber machine gun can assist troops fending off enemy soldiers and lightly armored vehicles.

M2A1 Bradley Fighting Vehicle

Cost: 800 Credits
Mass: 22 680 Kg
Top Speed: 68 Km/h
Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: M242 Bushmaster 25mm cannon, BGM-71E TOW 2A missiles, M231 Port Firing Weapons
Firepower: ***
Range: ****
Rate of fire: ****

The M2A1 Bradley Fighting Vehicle transports GDI soldiers on the field. It has better protection and armament than the M113A2 APC.

M741A1 Product Improved Vulcan Air Defense System

Cost: 800 Credits
Mass: 12493 Kg
Top Speed: 59 Km/h
Acceleration: **
Handling: ***
Armor: ****
Durability: ****
Weapon: M168 Vulcan
Firepower: ***
Range: *****
Rate of fire: *****

A variant of the M113A2 Armored Personnel Carrier, the M741A1 Product Improved Vulcan Air Defense System can fire at airborne targets with a high rate of fire with its M168 Vulcan cannon.

M1A1 Abrams Medium Tank

Cost: 800 Credits
Mass: 61 326 Kg
Top Speed: 67 Km/h
Acceleration: ******
Handling: **
Armor: *
Durability: *
Weapon: M829A1 APFSDS-T Shells, M240G Machine Gun, M2HB Machine Gun, L8A1 Smoke Grenades
Firepower: ****
Range: ****
Rate of fire: ***

From its single barrel, the M1A1 Abrams Medium Tank fires armor-piercing shells. It is heavier and more destructive than Nod’s M2-F. Backup protection is provided with the M240G coaxial machine gun. With decent armor and speed, the Medium Tank is one of the better all around vehicles in GDI’s arsenal.

M270 Multiple Launch Rocket System

Cost: 800 Credits
Mass: 25 191 Kg
Top Speed: 64 Km/h
Acceleration: **
Handling: **
Armor: **
Durability: **
Weapon: M26 MLRS Rockets
Firepower: *****
Range: *****
Rate of fire: *

Long-range mobile devastation. The M270 Multiple Launch Rocket System (MLRS) fires 227mm rockets and is effective with just about everything. With no short-range fighting ability, this unit needs close-quarters protection.

X66 Mammoth Heavy Tank

Cost: 1500 Credits
Mass: 70 026 Kg
Top Speed: 42 Km/h
Acceleration: *
Handling: **
Armor: ******
Durability: ******
Weapon: M829A1 APFSDS-T Shells, Mammoth Tusk Guided Missiles, M2HB Cupola Mounted Machine Gun
Firepower: *****
Range: ****
Rate of fire: ****

The X66 Mammoth Heavy Tank is GDI’s most heavily armored fighting vehicle. This prototype is equipped with a Self-Test and Repair system, allowing it to repair itself up to 50% of its total strength. With its immense mass, dual 120mm cannons, 75mm Mammoth Tusk guided missiles and M2HB Cupola machine gun, it is able to blow through even most fortified bases without taking damage. However, these advancements come at a price: It has low mobility and high production costs.

X-0 Prototype Power Suit

Cost: N/A Credits
Mass: 5670 Kg
Top Speed: 22 Km/h
Acceleration: ***
Handling: ***
Armor: ****
Durability: ****
Weapon: Laser, M73 Practice Rockets, M61A2 20mm Automatic Gun
Firepower: *****
Range: *****
Rate of fire: ****

Among with the Mammoth Tank, the X-0 Prototype Power Suit is another experimental unit being developed by GDI in response to growing amounts of Tiberium. It features active armor, designed to protect the operator from hazards. The Power suit is capable of firing lasers from its 20mm laser cannon, 35mm M73 Practice rockets (not for combat purposes) and has also a M61A2 20mm Automatic Gun. Only one prototype has been built so far.

M1075 Orca Lift Truck

Cost: 1500 Credits
Mass: 22 680 Kg
Top Speed: 92 Km/h
Acceleration: ***
Handling: ***
Armor: **
Durability: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Orca Lift Truck provides landing space for the Orca VTOL Assault Craft. However, this unit has weak armor and no weapons, meaning it must be protected all times to avoid being destroyed by enemy units.

M35A2C 2-1/2 Ton Cargo Truck W/WD

Cost: 600 Credits
Mass: 6 228 Kg
Top Speed: 90 Km/h
Acceleration: ***
Handling: ***
Armor: **
Durability: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A

A standard cargo truck for both GDI and Nod, the M35A2C 2-1/2 “Deuce and a Half” Ton Cargo Truck With Winch and Dropsides can carry equipment and materials and transport troops.

Mobile Construction Yard

Cost: 5000 Credits
Mass: 63 660 Kg
Top Speed: 54 Km/h
Acceleration: **
Handling: *
Armor: ****
Durability: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Mobile Construction Yard vehicle lets GDI Commanders search for suitable base sites. Once one is found, it can be deployed in to a Construction Yard, allowing commanders to build other structures. It is slow, unarmed and expensive, so it must be guarded by other units.

Mobile Headquarters

Cost: N/A Credits
Mass: 27945 Kg
Top Speed: 65 Km/h
Acceleration: ***
Handling: ***
Armor: ***
Durability: ***
Weapon: M2HB Machine Gun
Firepower: ****
Range: ****
Rate of fire: ****

The Mobile Headquarters vehicle allows GDI Commanders to access to Electronic Video Agent radar network without presence of a Communications Center. It is backed up with the 50. cal M2HB machine gun. If the Headquarters vehicle is destroyed while Commander is inside it, GDI will lose instantly.

Tiberium Harvester

Cost: 1400 Credits
Mass: 60 086 Kg
Top Speed: 42 Km/h
Acceleration: ***
Handling: ***
Armor: *****
Durability: *****
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Harvester collects raw Tiberium and then transports it to refineries for processing. It is slow, heavily armored and unarmed, meaning that it must be protected by other units, though it is proficient at squishing enemy infantry.

Air Cushioned All Terrain Landing Craft

Cost: N/A
Mass: 88 600 Kg
Top Speed: 74 Km/h
Acceleration: **
Handling: **
Armor: ****
Durability: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Air Cushioned All Terrain Landing Craft type JEFF-B (LCAC) is a heavily armored hovercraft, but unarmed. It deploys infantry and vehicles during amphibious assaults. By nature, the Hovercraft is somewhat difficult to control.

WPB-110 Island Gunboat

Cost: N/A
Mass: 140 616 Kg
Top Speed: 55 Km/h
Acceleration: ***
Handling: **
Armor: ****
Durability: ****
Weapon: RIM-7 Sea Sparrow Missile, M2HB Machine guns
Firepower: *****
Range: *****
Rate of fire: ***

The WPB-110 Island Gunboat provides offshore protection on beachheads, allowing GDI troops proceed to battlefield in beach landings. Heavily armored and armed with surface-to-surface missiles, this unit the backbone of GDI’s naval forces. For backup protection the gunboat has two M2HB 50. caliber machine guns.

Rigid Hull Inflatable Boat

Cost: N/A
Mass: 283 Kg
Top Speed: 83 Km/h
Acceleration: **
Handling: **
Armor: *
Durability: **
Weapon: N/A
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Rigid Hull Inflatable Boat allows shore access from the Gunboat.

LSD-41 Whidbey Island

Cost: N/A
Mass: 1040 6000 Kg
Top Speed: 37 Km/h
Acceleration: **
Handling: **
Armor: ****
Durability: *****
Weapon: Phalanx CIWS 20mm mounts, MK 38 25-mm machine gun, M2HB Machine guns
Firepower: ****
Range: ****
Rate of fire: ****

The LSD-41 Whidbey Island dock landing ship operates Air Cushioned All Terrain Landing Crafts.

CVN-68 Nimitz

Cost: N/A
Mass: 8730 0000 Kg
Top Speed: 56 Km/h
Acceleration: *
Handling: *
Armor: ****
Durability: ******
Weapon: RIM-7 Sea Sparrow Missiles, Phalanx CIWS 20mm mounts
Firepower: ***
Range: ****
Rate of fire: ****

The CVN-68 Nimitz aircraft carrier is GDI’s biggest vessel. It houses F/A-18C Hornet fighter jets.

Nod

Raptor Attack Cycle

Cost: 500 Credits
Mass: 267 Kg
Top Speed: 180 Km/h
Acceleration: ******
Handling: **
Armor: *
Durability: *
Weapon: M-47 Dragon Anti-Tank Guided Missiles, Raptor machine gun
Firepower: ****
Range: ****
Rate of fire: ****

The Raptor attack cycle provides rapid, short-range deployment. Using both rockets and machine guns, the cycle gives great flexibility when destroying troops or civilians. Its high speed makes it an ideal scouting unit as well.

Scorpion Fast Attack Vehicle

Cost: 300 Credits
Mass: 1042 Kg
Top Speed: 100 Km/h
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon: M2HB Machine Gun, M60D Machine Guns
Firepower: **
Range: ***
Rate of fire: ******

Faster than GDI’s Humvee, the Scorpion Fast Attack Vehicle (FAV) is ideal for hit and run tactics on infantry and light armor targets, but be sure to keep it away from heavily armored targets. The Scorpion is armed with three machine guns, M2HB and M60D for gunner, and an additional M60D machine gun for vehicle commander.

M2-F Bradley Light Tank

Cost: 600 Credits
Mass: 22 680 Kg
Top Speed: 68 Km/h
Acceleration: ***
Handling: ****
Armor: ***
Durability: ***
Weapon: 75mm APFSDS shells, M231 Port Firing Weapons
Firepower: ***
Range: ****
Rate of fire: ****

The M2-F Bradley Light Tank is an improvised high mobility tracked vehicle that delivers maximum enemy unit and personnel destruction with low weight, maintainance and light weaponry.

M110A2 Self-Propelled Howitzer

Cost: 450 Credits
Mass: 28 304 Kg
Top Speed: 56 Km/h
Acceleration: *
Handling: ***
Armor: ***
Durability: ***
Firepower: *****
Range: *****
Rate of fire: **
Weapon: M509A1 HE shells

The M110A2 Self-Propelled Howitzer is Nod’s second biggest weapon in its arsenal, this massive mobile cannon fires 203mm artillery shells at great range and firepower. Any attacks with this unit must be coordinated carefully. Slow and unwieldy, it needs close-quarters protection.

Devil’s Tongue Incinerator Tank

Cost: 800 Credits
Mass: 30 086 Kg
Top Speed: 60 Km/h
Acceleration: ****
Handling: ****
Armor: ***
Durability: ****
Weapon: Twin Flamethrower Cannons
Firepower: *****
Range: *
Rate of fire: ******

When strategy calls for total short-range annihilation with minimum exposure, the Devil’s Tongue Incinerator Tank is the choice. No infantry or light armored target can stand against its dual flame cannons. To top off its destructive capabilities, the tank is fast, able to dodge some of the slower firing weapons and and get close to enemy targets quickly.

Ezekiel’s Wheel Stealth Tank

Cost: 900 Credits
Mass: 21 543 Kg
Top Speed: 72 Km/h
Acceleration: ****
Handling: ****
Armor: **
Durability: **
Weapon: M-47 Dragon Anti-Tank Guided Missiles
Firepower: *****
Range: ****
Rate of fire: ****

This lightly-armored mobile tank, the Ezekiel’s Wheel Stealth Tank, is equipped with the Lazarus shield which makes it invisible to naked eye. The shield is neutralized during firing. Backup protection is proved by two high-powered M-47 Dragon missiles. Only certain units can detect the Stealth Tank. The presence of a stealth tank can be told by thin air vibrations and electric humming nearby.

M270-F Surface-to-Surface Missile Launcher

Cost: 750 Credits
Mass: 25 191 Kg
Top Speed: 64 Km/h
Acceleration: **
Handling: **
Armor: **
Durability: ***
Weapon: MGR-1C Honest John Rockets
Firepower: ******
Range: ******

Weapons of mass destruction and distraction. The M270-F Surface-to-Surface Missile Launcher mimics the standard appearance of a GDI vehicle, making it look like GDI was the attacker. Armed with two high-explosive 762mm MGR-1C Honest John Rockets, the SSM Launcher can cause huge devastation from extreme range.

Mobile Construction Yard

Cost: 5000 Credits
Mass: 63 660 Kg
Top Speed: 54 Km/h
Acceleration: **
Handling: *
Armor: ****
Durability: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Mobile Construction Yard vehicle lets Nod Commanders search for suitable base sites. Once one is found, it can be deployed in to a Construction Yard, allowing commanders to build other structures. It is slow, unarmed and expensive, so it must be guarded by other units.

Mobile Headquarters

Cost: N/A Credits
Mass: 27945 Kg
Top Speed: 65 Km/h
Acceleration: ***
Handling: ***
Armor: ***
Durability: ***
Weapon: M2HB Machine Gun
Firepower: ****
Range: ****
Rate of fire: ****

The Mobile Headquarters vehicle allows Nod Commanders to access to Electronic Video Agent radar network without presence of a Communications Center. It is backed up with the 50. cal M2HB machine gun. If the Headquarters vehicle is destroyed while Commander is inside it, Nod will lose instantly.

Tiberium Harvester

Cost: 1400 Credits
Mass: 65 086 Kg
Top Speed: 42 Km/h
Acceleration: ***
Handling: ***
Armor: *****
Durability: *****
Weapon: Unarmed
Firepower: N/A
Range: N/A

The Harvester collects raw Tiberium and then transports it to refineries for processing. It is slow, heavily armored and unarmed, meaning that it must be protected by other units, though it is proficient at squishing enemy infantry.

M35A2C 2-1/2 Ton Cargo Truck W/WD

Cost: 600 Credits
Mass: 6 228 Kg
Top Speed: 90 Km/h
Acceleration: ***
Handling: ***
Armor: **
Durability: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A

A standard cargo truck for both GDI and Nod, the M35A2C 2-1/2 “Deuce and a Half” Ton Cargo Truck With Winch and Dropsides can carry equipment and materials and transport troops.

M1083 Standard Cargo Truck

Cost: 600 Credits
Mass: 9 498 Kg
Top Speed: 94 KPH
Acceleration: ***
Handling: ***
Armour: **
Durability: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A

Nod’s M1083 Standard Cargo Truck carries troops and supplies around Nod base installations.

Air Cushioned All Terrain Landing Craft

Cost: N/A
Mass: 88 600 Kg
Top Speed: 74 Km/h
Acceleration: **
Handling: **
Armor: ****
Durability: ****
Weapon: Unarmed
Firepower: N/A

The Air Cushioned All Terrain Landing Craft type JEFF-A (LCAC) is a heavily armored hovercraft, but unarmed. It deploys infantry and vehicles during amphibious assaults. By nature, the Hovercraft is somewhat difficult to control.

Diver Propulsion Vehicle

Cost: N/A
Mass: 40 Kg
Top Speed: 5 Km/h
Acceleration:
Handling: **
Armor: *
Durability: **
Weapon: Torpedo
Firepower: ****
Range: ****

The DPD or Diver Propulsion Vehicle is a special underwater vehicle used by the Brotherhood and is armed with two torpedoes allowing them to engage GDI vessels.

LSD-41 Whidbey Island

Cost: N/A
Mass: 1040 6000 Kg
Top Speed: 37 Km/h
Acceleration: **
Handling: **
Armor: ****
Durability: *****
Weapon: Phalanx CIWS 20mm mounts, MK 38 25-mm machine gun, M2HB Machine guns
Firepower: ****
Range: ****
Rate of fire: ****

The LSD-41 Whidbey Island dock landing ship operates Air Cushioned All Terrain Landing Crafts.

GDI

Master Control Terminal

Cost: N/A Credits
Type: Console
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Every building has a core computer that controls much of the facility. This computer network is required for intense combination of Tiberium-based construction and computer-aided manufacturing. Destroying the Console will cause building operations to malfunction.

Construction Yard

Cost: 5000
Type: Building factory
Power Usage: 30 (Selfpowered)
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Construction Yard is the foundation of a base and allows the construction of other buildings.

Nuclear Power Plant

Cost: 300 Credits
Type: Power plant
Power Production: 100
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Nuclear Power Plant provides power to base structures.Construction more buildings may require more power plants. Power output is directly related to the power plant’s condition, so they must be protected during battles.

Advanced Nuclear Power Plant

Cost: 700 Credits
Type: Power plant
Power Production: 200
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

This high-yield structure, the Advanced Nuclear Power Plant, handles the energy strains of some later, more power-insensitive structures.

Infantry Barracks

Cost: 300 Credits
Type: Training centre
Power Usage: 10
Strength: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Infantry Barracks is a field training centre for all available infantry units. The Barracks also provides additional ammunition for GDI soldiers.

Field Hospital

Cost: 300 Credits
Type: Hospital
Power Usage: 10
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Field Hospital is is a medical centre where soldiers wounded in combat can be healed.

Guard Tower

Cost: 500 Credits
Type: Defense
Power Usage: 0
Strength: **
Weapon: Dual M2HB Machine Guns
Firepower: ****
Range: ****
Rate of fire: ****

Armed with dual M2HB machine guns, the Guard Tower provides manned defense against Nod attacks.

Advanced Guard Tower

Cost: 1000 Credits
Type: Defense
Power Usage: 20
Strength: ****
Weapon: BGM-109 Tomahawk Missiles
Firepower: *****
Range: *****
Rate of fire: ***

The Advanced Guard Tower provides stronger fortification against Nod ground and air units. Weapons complement includes a Tomahawk missile launcher.

Tiberium Refinery

Cost: 2000 Credits
Type: Refinery
Power Usage: 40
Credits Storage: 1000
Strength: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Tiberium Refinery processes Tiberium into its component elements. Building the refinery immediately deploys a Tiberium harvester. It can store up to 1000 credits worth of processed Tiberium.

Tiberium Silo

Cost: 150 Credits
Type: Silo
Power Usage: 10
Credits Storage: 1500
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Tiberium Silo can be used store additional 1500 credits worth of processed Tiberium. If the Silo is destroyed or captured, the amount stored is deducted from commander’s account.

Communications Center

Cost: 1000 Credits
Type: Radar
Power Usage: 40
Strength: ****
Weapon: Airstrike
Firepower: ***
Range: *****
Rate of fire: *

The Communications Center allows use of the radar screen as sufficient amount of power is available. The radar screen allows for long range views of the battlefield and for commanding units over great distances. As soon as the structure is built, it will begin preparing reinforcements from other GDI bases for an airstrike that can be used to soften up Nod units and structures.

Advanced Communications Center

Cost: 2800 Credits
Type: Radar/Superweapon controller
Power Usage: 200
Strength: ****
Weapon: Ion Cannon
Firepower: *****
Range: *****
Rate of fire:*

An upgrade to the Communications Center, the Advanced Communications Center is not only a radar, but is the satellite uplink centre for the orbital Ion Cannon. Once the Ion Cannon is charged, it can unleash a deadly blast of ions on an unsuspecting target. If power is cut off while the Ion Cannon is charging, all communications with the satellite will be lost and the weapon cannot be fired.

Weapons Factory

Cost: 2000 Credits
Type: Vehicle factory
Power Usage: 30
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Weapons Factory constructs GDI’s ground vehicles. It is well protected, but is vulnerable to enemy engineers. If the factory is captured, no units can be built and enemy will have control over GDI’s vehicle production and make them work against the GDI commanders.

Helicopter Pad

Cost: 1500 Credits
Type: Helicopter landing zone
Power Usage: 10
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Helicopter Pad is allows refueling and rearmanent of, and provides a landing for helicopters. One Orca VTOL craft is supplied with each helipad built. Additional helicopter reinforcements can be purchased.

Repair Facility

Cost: 1200 Credits
Type: ***
Power Usage: 0
Strength:
Weapon:
Firepower:
Range:
Rate of fire:

The Repair Facility repairs damaged vehicles (including helicopters) and allows refueling and rearmament of ground vehicles. All repairs are deducted from commander’s credits. Damage to the facility will slow down the repairing process.

Sandbags

Cost: 50 Credits
Type: Wall Defense
Power Usage: 0
Strength: *
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Sandbags can be used to deter the enemy from advancing. They provide limited cover from enemy gun fire and may slow units down. Only explosive type weapons can damage sandbags.

Chain Link Fence

Cost: 75 Credits
Type: Wall Defense
Power Usage: 0
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Chain Link fences will stop light vehicles, yet can be crushed by heavier or even destroyed by most of the heavier vehicles. Note that fences do not provide cover from gun fire.

Concrete Walls

Cost: 100 Credits
Type: Wall Defense
Power Usage: 0
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Concrete walls are GDI’s most effective barrier and are much harder to destroy. Only the Mammoth Tank can pass these walls.

Nod

Master Control Terminal

Cost: N/A Credits
Type: Console
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Every building has a core computer that controls much of the facility. This computer network is required to intense combination of Tiberium-based construction and computer-aided manufacturing. Destroying the Console will cause building operations to malfunction.

Construction Yard

Cost: 5000
Type: Building factory
Power Usage: 30 (Selfpowered)
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Construction Yard is the foundation of a base and allows the construction of other buildings.

Nuclear Power Plant

Cost: 300 Credits
Type: Power plant
Power Production: 100
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Nuclear Power Plant provides power to base structures. Construction more buildings may require more power plants. Power output is directly related to the power plant’s condition, so they must be protected during battles.

Advanced Nuclear Power Plant

Cost: 700 Credits
Type: Power plant
Power Production: 200
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

This high-yield structure, the Advanced Nuclear Power Plant, handles the energy strains of some later, more power-insensitive structures.

Hand of Nod

Cost: 300 Credits
Type: Training centre
Power Usage: 10
Strength: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Hand of Nod trains Brotherhood’s elite infantry units. The Hand also provides resupply of ammunition for Nod troops.

Field Hospital

Cost: 300 Credits
Type: Hospital
Power Usage: 10
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Field Hospital is is a medical centre where soldiers wounded in combat can be healed.

Gun Turret

Cost: 600 Credits
Type: Defense
Power Usage: 20
Strength: ***
Weapon: 120mm M829A1 APFSDS-T Shells
Firepower: ****
Range: ****
Rate of fire: ***

The Gun Turret is Nod’s basic defense and with its 120mm cannon it can easily destroy enemy targets.

Surface-to-Air Missile Site

Cost: Credits
Type:
Strength: **
Power Usage: 20
Weapon: FIM-92A Stinger missiles
Firepower: *****
Range: *****
Rate of fire: ****

Nod’s Surface-to-Air Missile Site fires missiles at enemy airborne units. When it is recessed in the ground, it is difficult to harm, but when the launcher is exposed, it will take damage easily.Use explosives to destroy it quickly.

Obelisk of Light

Cost: 1500 Credits
Type: Defense
Strength: ***
Power Usage: 150
Weapon: Laser
Firepower: *****
Range: *****
Rate of fire: *

The Obelisk of Light fires high-powered lasers from its crystal and destroys troops armament at long range. Its slow recharging time means it cannot be the only weapon defending the base. Excess power must be available in order to keep the obelisks powered up.

Tiberium Refinery

Cost: 2000 Credits
Type: Refinery
Power Usage: 40
Credits Storage: 1000
Strength: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Tiberium Refinery processes Tiberium into its component elements. Building the refinery immediately deploys a Tiberium harvester. It can store up to 1000 credits worth of processed Tiberium.

Tiberium Silo

Cost: 150 Credits
Type: Silo
Power Usage: 10
Credits Storage: 1500
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Tiberium Silo can be used store additional 1500 credits worth of processed Tiberium. If the Silo is destroyed or captured, the amount stored is deducted from commander’s account.

Communications Center

Cost: 1000 Credits
Type: Radar
Power Usage: 40
Strength: ****
Weapon: Parachute Bombs
Firepower: *
Range: *****
Rate of fire: *

The Communications Center allows use of the radar screen as sufficient amount of power is available. The radar screen allows for long range views of the battlefield and for commanding units over great distances. As soon as the structure is built, it will begin preparing reinforcements from other Nod bases for an parabomb drop that can be used to soften up GDI units and structures.

Bio-Research Laboratory

Cost: Credits
Type: Research lab
Power Usage: 20
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Bio-Research Laboratory allows Nod commanders to train Chemical Warriors.

Temple of Nod

Cost: 3000 Credits
Type: Nuclear missile silo
Power Usage: 20
Strength: ******
Weapon: Nuclear Missile
Firepower: ******
Range: ******
Rate of fire: *

The Temple of Nod houses the central computer core that is the hub of Nod communications and centre of command. The Temple also gives Nod commanders the ability to launch the nuclear missile.

Weapons Delivery Runway

Cost: 2000 Credits
Type: Weapons receiving area
Power Usage: 30
Strength: *****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Brotherhood buys all its units offshore. The Runway allows cargo planes to land safely and deliver vital equipment. The Runway consists of three parts: The runway, control tower and fuel storage.

Helicopter Pad

Cost: 1500 Credits
Type: Helicopter landing zone
Power Usage: 10
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Helicopter Pad is allows refueling and rearmanent of, and provides a landing for helicopters. One Apache helicopter is supplied with each helipad built. Additional helicopter reinforcements can be purchased.

Repair Facility

Cost: 1200 Credits
Type: ***
Power Usage: 0
Strength:
Weapon:
Firepower:
Range:
Rate of fire:

The Repair Facility repairs damaged vehicles (including helicopters) and allows refueling and rearmament of ground vehicles. All repairs are deducted from commander’s credits. Damage to the facility will slow down the repairing process.

Wood Fence

Cost: 25 Credits
Type: Wall Defense
Power Usage: 0
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Wooden fences may slow down enemy infantry from advancing but they are useless against vehicles and vulnerable to fire.

Sandbags

Cost: 50 Credits
Type: Wall Defense
Power Usage: 0
Strength: *
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Sandbags can be used to deter the enemy from advancing. They provide limited cover from enemy gun fire and may slow units down. Only explosive type weapons can damage sandbags.

Chain Link Fence

Cost: 75 Credits
Type: Wall Defense
Power Usage: 0
Strength: **
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Chain Link fences will stop light vehicles, yet can be crushed by heavier or even destroyed by most of the heavier vehicles. Note that fences do not provide cover from gun fire.

Concrete Walls

Cost: 100 Credits
Type: Wall Defense
Power Usage: 0
Strength: ***
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

Concrete walls are effective barriers and are hard to destroy. Only the Mammoth Tank can pass these walls.

Laser Fence

Cost: 250 Credits
Type: Wall Defense
Power Usage: 10
Strength: ****
Weapon: Unarmed
Firepower: N/A
Range: N/A
Rate of fire: N/A

The laser fence is Nod’s most effective barrier. Anything that tries to pass through the fence will be cut by the laser beams. Note that when base power is offline, the laser fences will not function and allows the enemy to advance.

Infantry

Common Abbreviations

A=Attack
C=Cargo
H=Helicopter
F=Fighter
M=Model
U=Utility
X=Experimental
Some special cases apply.

GDI

Technician

Cost: Free
Armor: *
Health: *
Speed: ****
Weapon: M9 Beretta Pistol
Firepower: **
Range: ***
Rate of fire: ***

Techicians are often recruited to perform maintenance operations in buildings and operate vehicles. They have very little or no combat experience at all and are rather unconfident with handling weapons.

Minigunner

Cost: 100 Credits
Armor: *
Health: ***
Speed: ***
Equipment: M22 Binocular, Land Ops Goggles
Weapon: M16A2 Semiautomatic Rifle, M9 Beretta Pistol
Firepower: **
Range: ***
Rate of fire: ******

Equipped with the M16A2 rifle and light body armor, Minigunners are the key players in GDI’s forces.

Minigunner Officer

Cost: xxx Credits
Armor: **
Health: ***
Speed: ***
Equipment: M22 Binocular, Land Ops Goggles
Weapon: M590 Shotgun, M9 Beretta Pistol
Firepower: ***
Range: ***
Rate of fire: *****

Equipped with the M590 shotgun and medium body armor, Officers have the authority to call in reinforcements.

Grenadier

Cost: 160 Credits
Armor: *
Health: ***
Speed: *****
Equipment: M22 Binocular, Land Ops Goggles
Weapon: M67 Fragmentation Hand Grenade
Firepower: ****
Range: ***
Rate of fire: ***

Using grenades as a principle form of attack, Grenadiers can easily throw grenades over barries to great effect.

Rocket Soldier

Cost: 300 Credits
Armor: *
Health: *
Speed: *
Equipment: Land Ops Goggles
Weapon: FIM-92A Stinger Man-Portable Air-Defense System, M-72A2 Light Anti-tank Weapon
Firepower: *****
Range: *****
Rate of fire: ***

Rocket Soldiers can fire from lower to higher elevations and attack air units. Their portable missile launchers can cause large damage at ground and air targets.

Rocket Soldier Officer

Cost: xxx Credits
Armor: **
Health: **
Speed: *
Equipment: Land Ops Goggles
Weapon: FIM-92A Stinger Man-Portable Air-Defense System, M-72A2 Light Anti-tank Weapon, M9 Beretta Pistol
Firepower: *****
Range: *****
Rate of fire: ***

Rocket Soldier Officers can fire from lower to higher elevations and attack air units. Their portable missile launchers can cause large damage at ground and air targets. They can also request for reinforcements.

Field Engineer

Cost: 500 Credits
Armor: *
Health: *
Speed: ***
Equipment: Field Engineer Tool Case
Weapon: Unarmed
Firepower: N/A
Range: N/A

Engineers are unarmed and extremely vulnerable on the battlefield and must be protected by other units. Loading them in a transport is an ideal way to let engineers capture enemy buildings without risking their lives.

Commando

Cost: 1000 Credits
Armor: *
Health: ******
Speed: ******
Equipment: Night Vision Goggles
Weapons: M82A1A Special Application Scoped Rifle, M112 C4 Demolition Charge, MK2A1 Grenade, Combat Knife
Firepower: ******
Range: ******
Rate of fire: ***

The Commando is part of the GDI Elite Forces Unit. Equipped with the 50 cal. M82A1A Special Application Scoped Rifle and long range/IR vision enchancement goggles, Commando is very specialized in demolitions and stealth.

Nod

Technician

Cost: Free
Armor: *
Health: *
Speed: ****
Weapon: M9 Beretta Pistol
Firepower: **
Range: ***
Rate of fire: ***

Techicians are often recruited to perform maintenance operations in buildings and operate vehicles. They have very little or no combat experience at all and are rather unconfident with handling weapons.

Minigunner

Cost: 100 Credits
Armor: *
Health: ***
Speed: ***
Equipment: M22 Binocular, Land Ops Goggles
Weapon: M16A2 Semiautomatic Rifle, M9 Beretta Pistol
Firepower: **
Range: ***
Rate of fire: ******

Equipped with the M16A2 rifle and light body armor, Minigunners are an important part of Nod’s fighting force.

Minigunner Officer

Cost: xxx Credits
Armor: **
Health: ***
Speed: ***
Equipment: M22 Binocular, Land Ops Goggles
Weapon: M590 Shotgun, M9 Beretta Pistol
Firepower: ***
Range: ***
Rate of fire: *****

Equipped with the M590 shotgun and meium body armor, Officers have the authority to call in reinforcements.

Rocket Soldier

Cost: 300 Credits
Armor: *
Health: *
Speed: *
Equipment: Land Ops Goggles
Weapon: FIM-92A Stinger Man-Portable Air-Defense System, M-72A2 Light Anti-tank Weapon
Firepower: *****
Range: *****
Rate of fire: ***

Rocket Soldiers can fire from lower to higher elevations and attack air units. Their portable missile launchers can cause large damage at ground and air targets.

Rocket Soldier Officer

Cost: xxx Credits
Armor: **
Health: **
Speed: *
Equipment: Land Ops Goggles
Weapon: FIM-92A Stinger Man-Portable Air-Defense System, M-72A2 Light Anti-tank Weapon, M9 Beretta Pistol
Firepower: *****
Range: *****
Rate of fire: ***

Rocket Soldier Officers can fire from lower to higher elevations and attack air units. Their portable missile launchers can cause large damage at ground and air targets. They can also request for reinforcements.

Field Engineer

Cost: 500 Credits
Armor: *
Health: *
Speed: ***
Equipment: Field Engineer Tool Case
Weapon: Unarmed
Firepower: N/A
Range: N/A

Engineers are unarmed and extremely vulnerable on the battlefield and must be protected by other units. Loading them in a transport is an ideal way to let engineers capture enemy buildings without risking their lives.

Flamethrower Infantry

Cost: 200 Credits
Armor: *
Health: *****
Speed: ******
Equipment: Flame resistant suit
Weapon: M9E1-7 Flamethrower
Firepower: *****
Range: *
Rate of fire: ****

Flamethrower infantry wear heat-resistant suits and are specialized in maximum close-range destruction. Using the M9E1-7 Flamethrower, they shoot fire which burns more slowly than normal, allowing more effective elimination of infantry and armament.

Chemical Warrior

Cost: 300 Credits
Armor: *
Health: *****
Speed: ***
Equipment: NBC environment suit
Weapon: V2 Venom Chemical Distributor
Firepower: ******
Range: *
Rate of fire: ****

Chemical Warriors wear hazmat suits which protect them from the adverse effects of prolonged Tiberium exposure. They use chemical sprayers to shoot a short-lived toxic cloud of Tiberium gas that will kill any infantry caught within its effects.

Sakura

Cost: 1000 Credits
Armor: *
Health: ******
Speed: ******
Equipment: Land Ops Goggles
Weapons: M82A1A Special Application Scoped Rifle, M112 C4 Demolition Charge, MK2A1 Grenade, Tantō
Firepower: ******
Range: ******
Rate of fire: ***

She’s equipped with 50 cal. M82A1A Special Application Scoped Rifle and long range/IR vision enchancement goggles. See also: Sakura (characters)

Items/Weapons

Common Abbreviations

A=Attack
C=Cargo
H=Helicopter
F=Fighter
M=Model
U=Utility
X=Experimental
Some special cases apply.

YEO-CA Cola

Type: Soda drink
Mass: 0.04 Kg
Accuracy: N/A
Firepower: N/A
Range: N/A
Rate of fire: N/A

A tiberlicious drink.

M22 Binoculars

Type: Binocular
Mass: 1.02 Kg
Accuracy: N/A
Firepower: N/A
Range: ****
Rate of fire: N/A

The M22 binoculars can be used for spotting enemy targets and other reconnaissance tasks.

Field Engineer Tool Case

Type: Tool Case
Mass: 8.53 Kg
Accuracy: N/A
Firepower: N/A
Range: N/A
Rate of fire: N/A

The Field Engineer’s tool case cointains a set of tools that Engineer can use to repair structural damage or capture buildings. Because the tool case is rather heavy, Engineer cannot carry any weapons, though some of the tools can be used as defensive weapons.

T-10B Troop Parachute

Type: Parachute
Mass: 14.06 Kg
Accuracy: N/A
Firepower: N/A
Range: N/A
Rate of fire: N/A

The T-10B Troop Parachute is designed for use in tactical airborne operations involving large scale aerial deliveries of personnel.

Night Vision Goggles

Type: Goggles
Mass: N/A Kg
Accuracy: N/A
Firepower: N/A
Range: N/A
Rate of fire: N/A

Night vision goggles allows Commando to see targets in places where there is very less light available.

Melee Attack

Type: Melee
Mass: N/A Kg
Accuracy: N/A
Firepower: ***
Range: *
Rate of fire: N/A

Perform a punch or kick attack.

Combat Knife

Type: Melee
Mass: 0.3 Kg
Accuracy: N/A
Firepower: ****
Range: *
Rate of fire: N/A

A keepsake of his days at the Marine Corps, the Ka-Bar Combat Knife is the Commando’s basic survival/fighting knife. A well placed blow will mean certain death to enemy infantry.

Tantō

Type: Melee
Mass: 0.3 Kg
Accuracy: N/A
Firepower: ****
Range: *
Rate of fire: N/A

A sharp, short blade forged from finest Japanese steel. Sakura’s weapon of choice.

Shovel

Type: Melee
Mass: 2.44 Kg
Accuracy: N/A
Firepower: ****
Range: **
Rate of fire: N/A

This D-handle shovel is normally used to dig trenches, but it can be also used as a melee weapon. A hard hit from the shovel can be lethal.

M112 C4 Demolition Charge

Type: Explosive
Mass: 0.5 Kg
Accuracy: N/A
Firepower: *****
Range: N/A
Rate of fire: *

When you need to quickly demolish something, the M112 C4 Demolition Charge is the weapon of choice. It can be placed on a Master Control Terminal to quickly disable entire structures. Use caution when placing the explosive; get to a safe distance before it explodes. The C4 explosive is detonated by M147 Time Delay Firing Device which can be set to detonate after a specified amount of time.

M590 Shotgun

Type: 12-Gauge Shotgun
Mass: 3.63 Kg
Accuracy: *
Firepower: *****
Range: **
Rate of fire: ***

The M590 is a pump action, 12-gauge shotgun. The shotgun offers great stopping power at close range, but it is very inaccurate.

M82A1A Special Application Scoped Rifle

Type: Sniper/anti-material rifle
Mass: 14.75 Kg
Accuracy: ****
Firepower: *****
Range: *****
Rate of fire: **

The M82A1A Special Application Scoped Rifle fires 50 caliber rounds. This anti-material weapon is very effective against infantry and light armored vehicles.

M9 Beretta Pistol

Type: Pistol
Mass: 1.16 Kg
Accuracy: ***
Firepower: **
Range: **
Rate of fire: ***

A semiautomatic, double-action pistol for GDI and Nod, the M9 Beretta fires 9mm rounds. It is excellent for close quarters combat.

44. Magnum Desert Eagle Pistol

Type: Pistol
Mass: 1.9 Kg
Accuracy: **
Firepower: ***
Range: ***
Rate of fire: ***

The Desert Eagle is found from many civilians who usually use them as personal defense or hobby purposes. Also, it is apperarently Kane’s personal choice of weapon.

M16A2 Semiautomatic Rifle

Type: Semiautomatic Rifle
Mass: 3.99 Kg
Accuracy: ***
Firepower: ****
Range: ****
Rate of fire: ****

A standard issue weapon for Minigunners, the M16A2 Semiautomatic Rifle fires 5.56mm ammunition and is effective against infantry and light armored vehicles.

M67 Fragmentation Hand Grenade

Type: Grenade
Mass: 0.4 Kg
Accuracy: *
Firepower: *****
Range: **
Rate of fire: N/A

The M67 “Baseball” fragmentation hand grenade is used by Grenadiers along with Minigunners in close quartes combat. Detonation of the grenade forms forms lethal high-velocity steel fragments.

MK2A1 Fragmentation Hand Grenade

Type: Grenade
Mass: 0.59 Kg
Accuracy: N/A
Firepower: ****
Range: N/A
Rate of fire: N/A

The MK2A1 “Pineapple” fragmentation hand grenade is used to supplement small-arms fire in close combat. Detonation of the grenade forms high-velocity iron fragments which increases the chance to produce more casualties.

MP-5N Submachine Gun

Type: Submachine Gun
Mass: 3.38 Kg
Accuracy: ****
Firepower: *****
Range: **
Rate of fire: ***

The MP-5N Submachine Gun fires 9mm rounds at a high rate. It is mainly designed for close quarters combat.

M9E1-7 Flamethrower

Type: Flamethrower
Mass: 26 Kg
Accuracy: *
Firepower: ****
Range: **
Rate of fire: **

The M9E1-7 Flamethrower fires streams of fire that burn practically anything that touches it.

V2 Venom Chemical Distributor

Type: Chemical weapon
Mass: 29 Kg
Accuracy: *
Firepower: *****
Range: **
Rate of fire: **

The V2 Venom Chemical Distributor sprays toxic gases of Tiberium that are highly corrosive and lethal against infantry.

FIM-92A Stinger Man-Portable Air-Defense System

Type: Missile Launcher
Mass: 15.66 Kg
Accuracy: ****
Firepower: ****
Range: ***
Rate of fire: ***

The FIM-92A Stinger Man-Portable Air-Defense System (MANPADS) fires missiles at supersonic speed and is very effective against aircraft. Once fired, the missile will automatically seek the designated target, with no further interaction required from the soldier. Additionally, the Stinger features a Identification-Friend-or-Foe (IFF) system that prevents the weapon being used against friendly aircraft.

M-72A2 Light Anti-tank Weapon

Type: Rocket Launcher
Mass: 2.3 Kg
Accuracy: ***
Firepower: *****
Range: **
Rate of fire: ***

The M-72A2 Light Anti-tank Weapon (LAW) fires rockets with 66mm High-Explosive antitank warheads. Used mainly as an antiarmor weapon, it may be used with limited success against buildings or light vehicles. Unlike the Stinger, it does not seek targets.

Super Weapons

GDI

Airstrike

Type: Airstrike reinforcement
Mass: N/A Kg
Accuracy: ****
Firepower: *****
Range: ******
Rate of fire: **

Performs an A-10 Thunderbolt airstrike that attacks the designated area with high explosive bombs and missiles.

Ion Cannon

Type: Orbital ion cannon
Mass: N/A Kg
Accuracy: *****
Firepower: ******
Range: ******
Rate of fire: *

The orbital Ion Cannon satellite is GDI’s most devastating weapon, capable of leveling entire armies in seconds. Once activated, the satellite fires a deadly blast of negatively charged ions at the target.

Nod

Parachute Bombs

Type: Parabomb airstrike
Mass: N/A Kg
Accuracy: **
Firepower: *****
Range: *****
Rate of fire: **

A slow gliding death. This special weapon consists of high explosive bombs attached to parachutes.

Nuclear Missile

Type: Nuclear Bomb
Mass: 6780 Kg
Accuracy: ****
Firepower: ******
Range: ******
Rate of fire: *

Launched from Nod Temple’s missile silo, the Nuclear Missile is Nod’s most powerful weapon. Once launched and reached its target, the bomb detonates with a blinding flash continued by a shockwave and a huge fireball.